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NEW PLAYER SAFENO ENDING ANSWERS

FAQ.HTML

Questions are answered from the player's side of the door.

WHAT KIND OF GAME IS THIS?

A living text simulation about work, people, time, information and one week aboard an old generation ship.

DO I NEED TO KNOW MUDS?

No. Useful actions appear as buttons and ordinary phrasing works.

WHY DID SOMEONE LEAVE ME?

Because they have a job. People who walk with you do not become inventory.

CAN PEOPLE DIE?

Yes. Walking beside someone does not make them safe. Looking after them can matter.

CAN I DO EVERYTHING?

No. A week is deliberately too small for the whole ship.

WHAT HAPPENS WHEN I CLOSE THE TAB?

Your character sleeps. The ship continues.

WHAT HAPPENS AT ZERO?

Nobody aboard knows.

IS THERE COMBAT?

No combat system defines the game. The pressures are maintenance, bodies, institutions, relationships and time.