FIELD SYSTEMSPLAYER-FACING
The ship does not wait for you
Systems continue while you decide what to notice. The interesting part is usually where several of them cross.
THE WEEK
Seven days. You cannot see everything.
TIME & SCHEDULES
People sleep, work, eat, visit, wander and keep plans.
WORK
Maintenance is real work on systems that actually wear down.
FRIENDSHIP
Affection matters, but shared experience matters too.
RUMOR & RECORD
Information travels, bends, gets checked and sometimes remains uncertain.
STUDY
Learning changes what you notice rather than simply giving you numbers.
STILLNESS
Doing almost nothing can be a deliberate action.
THE LEDGER
The ship records the shape of the week you lived.