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FIELD SYSTEMSPLAYER-FACING

The ship does not wait for you

Systems continue while you decide what to notice. The interesting part is usually where several of them cross.

THE WEEK

Seven days. You cannot see everything.

TIME & SCHEDULES

People sleep, work, eat, visit, wander and keep plans.

WORK

Maintenance is real work on systems that actually wear down.

FRIENDSHIP

Affection matters, but shared experience matters too.

RUMOR & RECORD

Information travels, bends, gets checked and sometimes remains uncertain.

STUDY

Learning changes what you notice rather than simply giving you numbers.

STILLNESS

Doing almost nothing can be a deliberate action.

THE LEDGER

The ship records the shape of the week you lived.

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