You wake on a ship that did not need you yesterday.
The Continuant has been moving longer than anyone awake can explain. The other ring is sealed. A brass counter reads seven. Eighty-one people already have jobs, friends, grudges, routines, and plans. Then your pod opens.
What kind of game is this?
A living text world about becoming useful to people who would have continued without you.
- Work matters because systems wear out.
- People keep schedules and relationships without you.
- Rumors bend and records can preserve errors.
- One week is too small to see everything.
- Nobody aboard knows what zero means.
Public directory
- The Continuant
- Ordinal biomes
- The Twelve Services
- Census
- How life works here
- Field Manual
- Commands
- Long Table
- The Turn
- The Count
- Archive
- Development transmissions
- FAQ
The ship continues while you decide what matters.